Dana BloodHawk Level: 4 XP: 8175 lvl 5 at 14,100 punk kid with a camouflage mohawk (with two brightly colored feathers sticking out the side). Dressed in a pair of ragged jean cutoffs, a t-shirt, and a BloodHawks leather jacket several sizes too big, the girl? might look somewhat comical if it weren't for the knives strapped about every places you can think to stick a sharp pointy object. and that cold gaze from yellow lizard eyes. scruffy, gum-chewing kid of indeterminate gender with ragged brown hair, funky lizard eye contacts, and a Baltimore BloodHawks leather jacket Age: 14 Height: 4'7" Gender: Female Weight: 85lbs Member of Baltimore BloodHawks Will trust a DB a *LONG* ways before a human, especially adults, but doesn't really trust anyone at all. Alignment: Anarchist/Miscreant Obsession: Knives/Sharp Pointy Objects IQ: 8 ME: 7 MA: 8 PS: 18 PP: 12 PE: 18 PB: 7 Spd: 33 Hit points: 25 SDC: 34 Roll additions next game OCC: ====== Streetwise 20+20% = 55% Pilot Motorcycle 60+15 = 90% Pilot Automobile 60+10 = 85% Math Basic 45+10 = 70% Running WP: Thrown lvl 1 3/melee lvl 2 +1/melee lvl 3 +1/melee lvl 4 +1 throw lvl 5 +1/melee lvl 6 +1/melee lvl 7 +1 throw lvl 8 +1/melee lvl 9 +1/melee lvl 10 +1 throw lvl 11 +1/melee lvl 12 +1/melee lvl 13 +1 throw lvl 14 +1/melee lvl 15 +1/melee WP: Knife lvl 1 +1 to throw lvl 2 +1 to strike/parry lvl 4 +1 to parry lvl 7 +1 strike/throw lvl 8 +1 parry H2H: Martial Arts lvl 1 2 attacks/melee +3 to pull/roll with punch/fall/impact lvl 2 +3 to dodge/parry +2 to strike lvl 3 1d8 kick attack lvl 4 +1 attack/melee lvl 5 Jump Kick crit strike Entangle lvl 6 crit strike on unmodified 18,19,20 lvl 7 Paired Weapons OCC Related: =============== Detect Ambush: 30 +15 = 60% Prowl 46+15+5+5 = 95% Detect Concealment: 30+15 = 60% Acrobatics: +5 to all sense of balance: 60+5/lvl = 80% Tightrope: 60 +3/lvl = 76% climb rope: 80 +2/lvl = 97% backflip 60 +5/lvl = 80% Gymnastics: +5 to all 2d4 kick attack sense of balance 50% = 70% parallel bars/rings 60% = 80% climb rope 70% +2/lvl = 87% back flip 70% = 90% Pick Pockets 25+15+5 = 60% Palming 20+15+5 = 55% Climb 50+15+15+7 = 98% Pick Locks 30+15+5 = 65% Sleight of Hand: 14+15 = 45% +10 to escape artist Pool: 30 +15 = 60% 1st natural 20 sinks two balls 2nd WP Pool Cue +1 to hit 3rd crit stike on nat. 19 or 20 Radio: Basic: +10 = 55% Concealment: 20+15+6 = 65% Tumbling Secondary Skills: ===================== First Aid: 60% +5/lvl Bartering: 40% Safe-cracking 35% -10% if ME under 15 Streetwise: Drugs: 40% Streewise Organized Crime: 40% Juggling: 55% 4 attacks/melee thrown weapon juggle 4 objects plus one per lvl Athletics Mechanic:Auto: 40% Disguise Swimming total boni: 1 +1 perception 5 +3+1+1 thrown weapons/melee 1 +1 initiative 3 +1+1+1 strike with thrown weapon 3 +2+1 strike 10 +3+2+2+1+2 fall/ roll with punch 7 +1+1+3+1+1 to parry 5 +3+1+1 dodge 2 +2 damage 3 +1+2 attack/melee Juggle 8 objects. 6 +2+2+1+1 to PS 5 +1+1+2+1 to PE 19 +2d4+1d6+1d6 +1d8 +2d6 SDC 19 +4d4+1d6 to spd 1 +1 to pp Damage: 1d6 knife 2d6 vibro 2d4 kick attack 1d8 kick attack Stuff: Motorcycle: beat-up red and yellow Harley named "Coy" for some strange reason. leather gang jacket/jeans/t-shirt/sneakers ~50 various knives concealed on person lock picks flashlight walkman rope and grappling hook pry bars glass cutter standard tool set various coins and pocket junk. large military issue duffel bag... filled with various knives. 2400 cash 10,000 black market