Jeffery Agati 3rd level Mamma's Boy IQ 7 ME 13 MA 10 PS 26 PP 22 PE 14 PB 19 45% to charm and impress Spd 18 Lift and carry twice normal. Ten times endurance before getting exhausted. 3 days without sleep. 4 hour normal sleep. Can leap 20 feet across with running start and 15 feet high. exceptional balance and grace hawk like vision instantly recognize odors 65% recognize person by smell 25% track by smell 30% heal twice normal rate virtually impervious to pain. Operate unimpaired until less than 10 hit points bio-regeneration: helpless, but restore 2d6 hit point, 3d6 SDC and close wounds in 2d4 minutes Always fidgeting: tapping fingers and feet, wring hands, pacing, rocking, bouncing a ball, flipping a coin. Mind block Night vision Sixth sense (+6 initiative, +2 parry, +3 dodge, cannot be surprised by sneak attack) Hit Points: 32 SDC: 185 PPE: 23 ISP: 41 +11 hand to hand damage +13 roll with punch, fall or impact +2 initiative 5 attacks +12 parry, dodge +8 strike automatic knockout on 20 kick 1d8 +2 save v. psionics +6 save v any mind control +4 save v horror factor +4 save v toxic gasses, poisons, drugs +10% save v coma death Essentially normal, but will fly into uncontrollable rage with intense anger: in battle if losing, if innocent or ally is hurt or tortured or if mocked by villain. Bad luck or carelessness. Will target focus of frustration, then all known enemies. Anybody who tries to stop him. Most dangerous first. Get +1 attack, +30 SDC, +1d6 damage to all physical attacks, +1 to strike, parry, dodge, roll. +30% speed. Lasts 13 melees. Claustrophobia Disgusted with anything sticky, will go to any length to avid touching Communication Radio: Basic 70% Radio: Scrambler 60% Surveillance Systems 55% Espionage Escape Artist 55% Tracking 50% Pick Locks 65% Wilderness Survival 55% Physical Athletics Boxing Gymnastics Work parallel bars and rings 79% Back flip 95% Acrobatics +10 Sense of balance 85% Walk tightrope or high wire 79% Climb rope 96% Climbing 92% Prowl 70% Hand to Hand: Martial Arts Pilot Horsemanship 57% Ground hovercraft 55% Motorcycle 69% Land Nav 65% Rogue Palming 50% Streetwise 42% Technical Computer operations Literacy: American Language: Japanese Literacy: Japanese WP Knife WP Sword WP Energy pistol WP Revolver WP Energy Rifle Bushman Full Composite Body Armor MDC 60 -10% prowl Dress clothing Black clothing for covert ops Gas mask and air filter Tinted goggles Hatchet 2 combat knives, one steel one wooden with steel shank Katakana Tachi NG Ion Blaster 3d6 MD, 10 shots 500 feet range Pulse rifle 2d6 MD single, or 6d6 multiple 4 extra ammo clips for each tent knapsack back pack saddlebags 2 canteens emergency rations 2 weeks Geiger counter some personal items Wasteland motorcycle with hard-top sidecar +25,200 six ounce gold cat's eye worth 6000 vibro sword 2d6 MD vibro knife 2d4 MD Infrared distancing binoculars 20 lock picks automatic lock pick and release gun sap glove +2 damage tracer bug Gallon butter tub in plastic bucket with thin flimsy handle Megaphone shovel bucket of black paint rat poison gas can full of gas lighter duct tape 9 rubber balls 25 foot tow strength chain and hook tarp